UI Art by Brittany Kolar
Illustrations and Avatars by Nikolas Odic
Tangle founders, Alex & Cy introducing themselves from within a Tangle server.
A high level view of how my role touched various stages in our design process
A user flow how when an auto-mute can be triggered
How I visually mocked out how a courtesy-mute would be presented to the sender, and to the receiver. Placeholders were used to indicate where we would need context specific icons to support the toast notification.
A table is used to keep track of our user facing system settings.
This is paired with a component kit from our UI Design System.
An example of easily navigating between rooms and people, by automatically focusing and zooming on targets.
Although not used in our public build, we were even able to explore navigating Tangle with a game controller if wanted to!
For example, “doors” were still used as an affordance to allow users to quickly understand how to navigate rooms and control their privacy. Even though we designed rooms and the overall space to be abstract, the doors are recognizable symbols to inform their actions as easily as possible.
The final result of doors in action.
The Tangle Team